This site uses cookies.
Some of these cookies are essential to the operation of the site,
while others help to improve your experience by providing insights into how the site is being used.
For more information, please see the ProZ.com privacy policy.
Freelance translator and/or interpreter, Verified site user
Data security
This person has a SecurePRO™ card. Because this person is not a ProZ.com Plus subscriber, to view his or her SecurePRO™ card you must be a ProZ.com Business member or Plus subscriber.
Affiliations
This person is not affiliated with any business or Blue Board record at ProZ.com.
Adobe Acrobat, Adobe Photoshop, CafeTran Espresso, memoQ, MemSource Cloud, Microsoft 365, Microsoft Excel, Microsoft Word, SmartCAT, Powerpoint, Smartcat, Transifex
Let's say you created an awesome game. What's an awesome game without an awesome audience?
Japan is the 3rd largest games market in the world. There are 69 million gamers, and the population is 127 million (2015). Yes, it is lower than the US but higher in revenue.
Almost 61% of the gamers in Japan spend money on games. The average amount spent on games is $296 annually. This makes them the highest game spender in the world.
RPGs are the most popular in Japan. As for games with high spenders- simulations. Japanese fans find investing in their favourite games worthwhile.
So, Should you localize into Japanese?
If you think your game will be the next big thing in the Japanese market, don’t want to miss the 3rd largest market in the world.
More about me
I am a native Japanese translator who has been helping clients from all over the world localize their games and websites from English to Japanese to expand their market into the world's 3rd largest games market, Japan.
Graduating from Auckland University of Technology in New Zealand, I have been working from my home office in Sydney Australia for 7 years.